Past Very Hard, the loot inside will be protected with additional laser barriers. One can easily tell the difference by looking at the interior light, in which if it is red tinted, the train car then contains a bomb part. Inside the wagons are either a single Bomb Part or Battle Rifles and Pistols which can be secured as additional Loot. Upon opening a train car, players will have to find the corresponding required equipment to access the loot within the car. Otherwise, Sixth Sense and waiting for a couple of seconds in the safety of the train car can be used to locate patrolling guards. To mitigate this, assign a player to highlight guards with the Theia Magnified Scope on top of the bridge. Being detected by a guard in the open yard will very often lead to a chain reaction, in which other guards and even a drone may also become alerted. Unlike Transport: Train Heist, both doors of a train car will open, thus heisters have to exercise extreme caution to not get spotted by a guard when entering or leaving a car. As Bain suggests, one of the best places to not get spotted by guards, or to stash body bags and loot bags, is beneath the train cars. If one is about to be detected while hacking, do not continue with the process and try to hide until NPCs/drones move away. Heisters must be careful in not getting spotted by either guards or drones. Opening and hacking the panels will take approximately 10 seconds. ECM rushing at the beginning is not a viable tactic, as active ECMs will disrupt the process, even barring the ability to open the physical panel. These have to be hacked to open the individual wagons. They are still treated like security cameras but due to the fact they hover in mid-air, Nimble cannot be applied to them.Īfter arriving at the trains, they will need to look out for the train wagons with a yellow panel on the side. They appear in the trainyard and like the guards, patrol around the trainyard. Noteworthy, a unique characteristic of this heist is the introduction of hostile drones. From there, they can scout the place and observe the whole map is guarded by Murkywater guards. The crew arrives on a bridge above the train yard. Requires the Aced Sixth Sense skill to unlock Bag the EMP parts (appears only if neither EMP part is bagged prior to finding both and the crew has found two or more security-passing items).Find equipment (appears only if neither EMP part is bagged prior to finding both and the crew has not found more than one security-passing item, HUD and objectives will be updated even if neither item found gives access to the EMP parts). Unlike Shadow Raid, this heist does not feature Pre-Planning. It is also the first heist that features hostile cameras in the form of drones (whereas the drone in Hoxton Revenge was allied to the Payday gang). This heist is chronologically the first of the two Hardcore Henry Heists since the EMP-Bomb stolen here is used in Boiling Point to disable the blast doors. It is the third stealth-only heist in the game and is contracted by the also playable character Jimmy. Murky Station is a stealth-only one-day heist in PAYDAY 2, part of the Hardcore Henry Pack which was released on Mawith Update #97. Yeah? Yeah? The place will be heavily guarded by fucking Murkys, so you need to go in there silently lads." -Jimmy offering the contract. " You can head over to hidden train yard and find the EMP-Bomb. +3,000 (per EMP part secured (both required)) +2,000 (per train car opened with equipment)
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